Thanks for the comments, chaps. I will update with the new 127mm gun, and change the filenames to reflect the new standards when they are ready for upload (I am from The Past, and thus don't like URLs with spaces in them on my webspace).
The version released to the public in 2012 is next on the list - AFAIK it was really developed in parallel to this one.
In terms of variants, as of late 2011 there were two main areas for options; mission bay (aft in hull or midships in superstructure) or machinery (CODLAD, CODLAG, IFEP). Looking at the 2012 Q1 images, my guess is that CODLAG / midships mission bay have won out (for the record, those are my preferences, although it means I need to update my "generic Type 26 equivalent", based on public information only, that I use for projects at work...)
Regarding the 2012 version, it is interesting that they put the Phalanx back in, as they represent quite a demand on upperdeck space - arcs of fire need to be clear, the effects of SABOT need to be accounted for and EMI must be considered. I am also curious as to why the 30mm have been raised compared to this variant - that shape at the aft end of the SS is literally the opposite of the shape recommended for minimum FD turbulence, so perhaps it will change later. Still, design effort is cheap at this stage!
FSC actually got up to the 9000-10,000te bracket (baseline 5/7), then fell to 5000-7000te. The big ones were "all singing" designs, however, capable of performing all roles simultaneously. They also had higher performance equipment (possibly due to requirements, possibly due to equipment plans then in place), particularly on the AAW and LA side. The three big differences in FIGHT between that era and T26 seem to be (a) more emphasis on deployable systems and modularity/swing role (b) reduced LA capability (less missiles) and (c) self-defence AAW only - CAMM and ARTISAN as opposed to ASTER and SAMPSON - that significantly reduces the ship impact of AAW (remember that, technically two burly RM could manhandle a CAMM launcher into position, not so with ASTER!).
RP1
_________________ "Yes siree, the excitement never stops." Togusa, Ghost in the Shell
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