KHT - first of all, sincere apologies if You felt we were picking on You. That's Your
personal design, your
color palette, your
shading and your
decisions - and all of these are "within prescribed standards".
Just since 2014, and esp. in recent years, while "formal standards" remained the same, the perception of "what looks good" has changed - leading to rather wide adoption of different window color(s), less saturated underwater red etc. So Your palette and shading choices are of course formally ok, but since the matter (of "nowadays many Shipbucketeers could feel it can be done differently") was raised by Erik, then we (HeuHen and me) joined.
As for the decks... I've made a small experiment (small, because I don't have any "own works" of large ships with plan views
), and I have to say, that I kinda like the result. In the logic of SB-shading (which isn't exactly the same as Real-World-shading
) one could say that upper decks are more highlighted because they are closer to source of light (yeah, so much difference for the sunlight...
Of course there is an important visual difference with Your drawing - Your cruiser has wooden planking, mine are just flat metal surfaces. And I would certainly not encourage You to repaint the sizeable deck area just in order to test it, especially when You're not convinced to the idea in the first place.
(On a note - when I set my color sets, I have the brightness values of different shades of any given color set by regular intervals - usually by 20 units - whatever they are - unless the color is too dark to let such intervals before going down to zero, of course, and with exception of the darkest shade used for the non-right angles and the like, which is darker by bigger margin - usually by 30. For the "upper deck shade" I've altered value only by 10 units)
HeuHen raised the issue of shading under overhang. Indeed, that's something that can be thought of - You've used a very dark shade to mark overhang shade, but just 1-pixel thick stripe of it. Perhaps it would look better if You'd use not so dark shade, but wider - 2 or even 3-pixel thick?
|Hood wrote: *||August 7th, 2021, 8:52 am|
A few years ago we wouldn't have thought twice about minimal shading these days it seems to be all about the shades.
Yeah, there is a finite amount of pixels that can be squeezed into any given amount of space and some Artists here might have already reached that wall (like Maomatic, I'd say) and some others are not far from it, while with the shading improvement there seem to be still some uncharted lands left.
P.S. There IS one nit-pick I have to make: there are lots of (pink-colored) alignment lines left all over.