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MihoshiK
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 11:45 am
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Seriously, can we just forget about Springsharp? It gives at best approximations, and is an extremely finnicky tool to use for even experienced users.
This is a drawing board, not a springsharp board. As long as a design has reasonably realistic looks and stats for it's era, nobody is going to complain.

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Gollevainen
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 12:05 pm
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I join MihoshiK here, I think the board here is more than qualified to judge the designs realibility just by the images and given specifications. Also the most pressing judging charectaristics should be plausability of the design, and looks (both drawing work and overal). Always when the qualifications includes the performance figures, the most uber wunderwaffe will win, no matter how well the inferior design is justfied By backstory and research and exelling in drawing work

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Deskjetser
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 12:32 pm
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Garlicdesign wrote: *
My two cents on the rules: Leave out post-treaty designs. Someone could draw the most beautiful LNT2-design in the most brilliant way with the perfect backstory and would still lose against a limitless max-out-Überbattleship drawn by my 6-year old son. I'd set the deadline prior to the call of the escalator clause.

Second, concerning Springsharp:
Garlic, you have my utmost respect, but you're wrong on both counts.

As per my reply to JSB, entries are judged in comparison with their counterparts in reality. So uber BBs will have no advantage, only disadvantages in feasibility scoring, against other contestants!

Secondly, for the SS report, you haven't adjusted the protected area to be the correct size; You're simulating it at 65% of total waterline length, when it should be ~51.5%. You also haven't simulated the tapered belt, which I have (adding more weight) :P

https://pastebin.com/qBvzmjHH

SS gives Iowa correctly simulated as 0.97.

So I hope this clears things up, thanks! :D

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erik_t
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 2:03 pm
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Even today, performing proper computational analysis of a structure as complex as a ship hull (be it battleship or torpedo boat) is a task that involves a $5000/seat/year software license and an overnight run on an HPC cluster. It's not something you do in five seconds on your laptop with a freeware 700kb download you find on the internet.

Back-of-the-envelope estimation tools give back-of-the-envelope estimations, and there's nothing wrong with that. Quibbling about 92% versus 97%, or whatever, is frankly an opportunity to make oneself look foolish.


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Deskjetser
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 2:08 pm
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erik_t wrote: *
*snip*
I totally agree erik, I have no qualms at all if people wish to not use SpringSharp!

I am all the more happy to be able to show people how they can improve the accuracy of their reports nonetheless! :D

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Shigure
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 5:54 pm
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I'm trying to decide whether to draw a 35k tonne battleship or a 62k tonne battleship...

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MihoshiK
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 6:38 pm
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Shigure wrote: *
I'm trying to decide whether to draw a 35k tonne battleship or a 62k tonne battleship...
[ img ]

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heuhen
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 6:46 pm
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MihoshiK wrote: *
Shigure wrote: *
I'm trying to decide whether to draw a 35k tonne battleship or a 62k tonne battleship...
[ img ]
or just one 97k tonne battleship


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JSB
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 6:58 pm
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Why the one entry only per person?


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Deskjetser
Post subject: Re: Fast battleship challenge!Posted: May 7th, 2018, 3:27 am
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JSB wrote: *
Why the one entry only per person?
Bring as many horses as you would like, but only one can enter the race. :)

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