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acelanceloet
Post subject: Re: Latin Class destroyer.Posted: August 6th, 2011, 11:10 am
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Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
finished? you serious?
http://www.shipbucket.com/images.php?di ... on%201.gif
http://www.shipbucket.com/images.php?di ... Ruyter.png
http://www.shipbucket.com/images.php?di ... rfleur.png
look at these, and see if yours is detailed and finished enough. it is your ship, so for you to decide, but I myself wouldn't dare to call this one finished if I had made it.

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HMS Sophia
Post subject: Re: Latin Class destroyer.Posted: August 6th, 2011, 1:02 pm
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Joined: May 6th, 2011, 10:34 am
You need comms gear, you need gun directors. Get those in and you will be closer.


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Rodondo
Post subject: Re: Latin Class destroyer.Posted: August 6th, 2011, 1:04 pm
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Joined: May 15th, 2011, 5:10 am
Location: NE Tasmania
Bridge STILL needs attention but inch by inch

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APDAF
Post subject: Re: Latin Class destroyer.Posted: January 21st, 2012, 10:37 pm
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Joined: June 3rd, 2011, 10:42 am
Sorry for the bump but I have a new version.

I changed:
The main guns from the 4.7in Mk XII the the Ml IX.
Removed the 20mm guns.
Added 4in Mk IV.
Replace the lifeboat with a TP mount.
Changed the funnels.
Fixed the bridge I think?


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SrGopher
Post subject: Re: Latin Class destroyer.Posted: January 22nd, 2012, 1:14 am
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Joined: April 13th, 2011, 9:21 pm
I can still see so many design errors. Get rid of the three tier life rafts. Then, raise the second funnel up one deck in line with the first, then raise the first one up so its taller than the second. Then, move get rid of those wing guns. I doubt you have the beam to use them. Finally, you lack detail in the bridge.

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bezobrazov
Post subject: Re: Latin Class destroyer.Posted: January 22nd, 2012, 5:40 am
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Joined: July 29th, 2010, 2:20 pm
...and redraw the aft underwater hull so it clearly shows that you've got two, not one shaft (propeller)!

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