Moderator: Community Manager
[Post Reply] [*]  Page 1 of 6  [ 56 posts ]  Go to page 1 2 3 4 5 6 »
Author Message
APDAF
Post subject: Freemount Class MerchantPosted: January 7th, 2012, 10:56 pm
Offline
Posts: 1506
Joined: June 3rd, 2011, 10:42 am
Here is my first Merchant ship.

I know she is far from finished but I need some feed back.


Last edited by APDAF on January 15th, 2012, 4:23 pm, edited 2 times in total.

Top
[Profile] [Quote]
klagldsf
Post subject: Re: Freemount Class MerchantPosted: January 7th, 2012, 11:01 pm
Offline
User avatar
Posts: 2765
Joined: July 28th, 2010, 4:14 pm
...you know, I'm gonna wait until the finished product.


Top
[Profile] [Quote]
Blackbuck
Post subject: Re: Freemount Class MerchantPosted: January 8th, 2012, 12:14 am
Offline
Posts: 2741
Joined: July 27th, 2010, 9:15 am
Location: Birmingham, United Kingdom
[ img ]

What do you notice, particularly the portholes, funnel arrangement amongst other things.

_________________
AU Projects: | Federal Monarchy of Tír Glas| Other Ivernic Nations | Artemis Group |
Blood and Fire


Top
[Profile] [Quote]
Raxar
Post subject: Re: Freemount Class MerchantPosted: January 8th, 2012, 2:22 am
Offline
User avatar
Posts: 1407
Joined: August 31st, 2011, 4:49 pm
Location: Michigan
It is not a hopeless case yet. Like Blackbuck said, look at other vessels of this type. The easiest way is to scrounge around the topic Merchant Ships in the Real Designs forum. There is also a parts sheet for merchant vessels that Lazer_One posted. Check these out, take some inspiration from them, add some parts and detail accordingly, then post it, and adjust it as per comments. You have a good start so far, I can see that you are using the rudder from the SS Springwell, and that the underwater hull is not the same as your earlier ships. Keep improving this design, don't start on anything else and leave it half finished. one nitpick thoug, the stern island is a bit too rounded. Most merchants that had a stern like that had a sharp angl at the top.

_________________
Worklist

"If people never did silly things nothing intelligent would ever get done." ~Ludwig Wittgenstein


Top
[Profile] [Quote]
Portsmouth Bill
Post subject: Re: Freemount Class MerchantPosted: January 8th, 2012, 10:14 am
Offline
User avatar
Posts: 3220
Joined: August 16th, 2010, 7:45 am
Location: Cambridge United Kingdom
So it begins ;)


Top
[Profile] [Quote]
Bombhead
Post subject: Re: Freemount Class MerchantPosted: January 8th, 2012, 10:24 am
Offline
User avatar
Posts: 2299
Joined: July 27th, 2010, 7:41 pm
:lol:But where does it end ?


Top
[Profile] [Quote]
Hood
Post subject: Re: Freemount Class MerchantPosted: January 8th, 2012, 10:48 am
Offline
Posts: 7165
Joined: July 31st, 2010, 10:07 am
Folks, cut some slack. There is little that wrong with the basic hull. I'm sure he'll add the extras on, it is a WIP after all. From what we've seen comparing APDAF to Novice is unfair, I wouldn't expect every newbie to churn out completed perfect drawings like Novice or WhyMe at the fourth attempt.

One thing I will say with Mod Hat on, if you don't want to get into arguements with APDAF, and make another ten page essay that I have to lock again, then don't look at this post or comment on it unless you have constructive criticisms or sound advice. We don't want to keep covering the same ground with every post APDAF makes. Also, its up to APDAF to listen to what advice he's given to make this ship turn out good.

_________________
Hood's Worklist
English Electric Canberra FD
Interwar RN Capital Ships
Super-Darings
Never-Were British Aircraft


Top
[Profile] [Quote]
SrGopher
Post subject: Re: Freemount Class MerchantPosted: January 8th, 2012, 2:39 pm
Offline
Posts: 371
Joined: April 13th, 2011, 9:21 pm
Either enlarge the funnel or add another one. Then, try adding some masts so We can tell where the cargo bay access doors would be. Finally, work on the superstructure–it lacks almost all possible detail.

_________________
Worklist:
Puerto Oeste - AU - WWI-WWII


Top
[Profile] [Quote]
APDAF
Post subject: Re: Freemount Class MerchantPosted: January 8th, 2012, 6:48 pm
Offline
Posts: 1506
Joined: June 3rd, 2011, 10:42 am
UPDATED:

-Added cranes.
-Added second funnel.
-Added lifeboats.


Top
[Profile] [Quote]
Radome
Post subject: Re: Freemount Class MerchantPosted: January 8th, 2012, 7:51 pm
Offline
User avatar
Posts: 1145
Joined: April 15th, 2011, 10:57 pm
Location: Jerusalem, Israel
You're getting there, slowly... but its a start.
For the mid-structure try using a dark shade of gray to seperate structure levels. Becouse now it forms a catwalk.
Try shading or softening the edges to make it look less boxy. Take an example the mid-stucture off blackbucks picture.

_________________
- - -> My Worklist! <- - -


Top
[Profile] [Quote]
Display: Sort by: Direction:
[Post Reply]  Page 1 of 6  [ 56 posts ]  Return to “Beginners Only” | Go to page 1 2 3 4 5 6 »

Jump to: 

Who is online

Users browsing this forum: No registered users and 31 guests


The team | Delete all board cookies | All times are UTC


Powered by phpBB® Forum Software © phpBB Limited
[ GZIP: Off ]