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Hood
Post subject: Re: Kingdom of SalidePosted: April 6th, 2015, 9:29 am
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Nice work.

I like the snow cats and the dinky AU helicopter looks really good too.

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ezgo394
Post subject: Re: Kingdom of SalidePosted: April 6th, 2015, 12:44 pm
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Thanks guys!

@odysseus, I wasn't really sure, but now I'm thinking to have 2 of the same size reactors, with one reactor powering the outboard two propellers and the other reactor powering the center propeller and all the shipboard systems.
Hmm.. I've got several more icebreakers on the list, so as I do those I'll figure it out as I get them done.
The Snow Crawlers are based on the Soviet Kharkovchankas.

@Golly, I did put a 2px shadow, but maybe it's too light. I'll put a darker shade on it.

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Progress
Post subject: Re: Kingdom of SalidePosted: April 6th, 2015, 5:25 pm
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First of all, I like your design!! But as a "contrary" man... I can´t see a manner to justify a Salide nuclear icebreaker, or several more (even conventional ones)... If I recall clearly, Salide is a not to big archipelago 200 miles off Ireland, that your are doing your best to keep it from being "biggest and baddest"... :roll:
Russian nuclear icebreakers fleet had to support commercial shipping on northern routes almost round the year, and going nuclear can be a great advantage in terms of endurance & power there... (By the way, according Wikipedia Taymyr class nuclear powerplants were installed in Soviet Union, after delivery from Finland) But as far as I know, all you need an icebreaker for is to support scientific research and resupply their bases in the Arctic/Antarctic, and that can be done perfectly on a seasonal basis with a conventional one (a couple, at best), or even ice-strengthened polar supply ships, as all others do...
Although nuclear propulsion has his advantages, it has many disadvantages also, including requiring special cares on security, safety, support facilities and equipment, that sure will be prohibitive for a single ship or a small fleet...
By the way, pure icebreakers generally have poor seakeeping on open seas, so why not a Double Acting Ship or something like that for the long Salide-Antarctica journey? ;)
And once you have adquired the maritime nuclear propulsion know-how, I think you will have to handle with a large number of Navy admirals knocking your door round the clock, to give them al least a couples of nuclear subs (in which the advantages of travel submerged for long periods is a big plus). :mrgreen:
As I said before, I like your design, but it doesn´t fit in Salide for me...

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ezgo394
Post subject: Re: Kingdom of SalidePosted: April 6th, 2015, 6:05 pm
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@Progress, firstly, thank you for your comment.
Second, I see what you are saying and I agree (The note about being biggest and baddest was more a reference to the military, though ;) ). I'm still figuring out the whole scheme, but Salide will have 3 Icebreakers total as of 2014. The 'Salide' was the first icebreaker and was the ship that started Salide's Antarctic program in 1963 (Marie Byrd Land). Another one, Priteni was started in construction in 1964 but work was stopped until 1971 and it was finished in 1972 (This ship supplemented Salide in her icebreaking duties in the Antarctic). These two icebreakers worked to keep a lane open (and escorted) ice rated cargo ships into <insert name here> Station on Siple Island. In the interior, there will be several stations (supplied by the Siple Island Station), operated by both Salide and Denton (and other nations, if interested. Accepting applications now ;) ). The two small ships (298ft and 320ft) often had trouble with the thicker ice floes, prompting Salide to look into a large ship to fill the role of both. Nuclear propulsion was chosen due to Salide's knowledge of nuclear power in maritime applications and due to its ability to deliver more power to shaft that diesel-electric when in heavy ice conditions.

So, as I said, I'm still working on the reasons. I'll figure it out.

Well, it's definitely a concept I'm going to be looking at for my cargo resupply ships. The Icebreakers will be based somewhere south, and I'm not sure where yet. Christchurch, in Zealandia may be the way to go, as that's where the American icebreakers are stationed (I'll have to talk to Trojan about the nuclear concerns) and there's also one of the towns on Cape Horn (or on a far stretch, I could probably make it to Denton's Southern Pacific Island Territories, and they won't mind a nuclear ship).

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ezgo394
Post subject: Re: Kingdom of SalidePosted: September 5th, 2015, 3:18 am
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Something... small for historical Salide. I've recently become interested in sailing ships and have a strong desire to draw quite a few ships. So, to start me off, I decided to go small and draw a Cog! A generic Cog that would be representative of most trading ships around Salide and Northern Europe from the 10th to 14th centuries.
[ img ]
This is my first official sailing ship, so it will not be up to par with my other drawings and may have some glaring problems, so if you have any concerns or issues, please point them out!

-EZ

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odysseus1980
Post subject: Re: Kingdom of SalidePosted: September 5th, 2015, 5:59 am
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https://en.wikipedia.org/wiki/Cog_%28ship%29
https://en.wikipedia.org/wiki/Bremen_cog

She is really nice, I like particulary the castle-like superstructure on stern!
Does she has some kind of cannons?


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apdsmith
Post subject: Re: Kingdom of SalidePosted: September 7th, 2015, 7:58 pm
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Hi Ezgo,

Sorry for the late comment - cog's looking good, though, as per Odysseus, I'd query cannon portholes - I'd been under the impression that the cog predated the use of cannon as naval armaments.

Ad

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acelanceloet
Post subject: Re: Kingdom of SalidePosted: September 7th, 2015, 8:00 pm
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aren't those the holes from which the ship could be rowed in case of windstill/harbour manouvring?

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ezgo394
Post subject: Re: Kingdom of SalidePosted: September 7th, 2015, 8:28 pm
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Thanks for the comments!

It is primarily a trading ship, and if equipped with a weapon, would likely be equipped with ballistae. Cannons are 'technically' too early (first recorded naval battle with cannons was 1338, but cannons were not a widespread fixture on naval ships) to be used on a cog.

The 'holes' you see are not actual holes for cannons or oars, but rather structural timbers that jut out the side, like so:
[ img ]
The next ship on the list, a caravel, will have cannons.

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Novice
Post subject: Re: Kingdom of SalidePosted: September 7th, 2015, 8:41 pm
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If these are jutting timbers, like on the Hansa Kogg model, than you should add shading underneath, like on every overhang (and if you did, I didn't see it because of the small scale of the ship :( )
Any a lovely drawing.

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